http.Server - std
A basic implementation of http.Server has been introduced since Zig 0.12.0.
For each connection we spawn a new thread to handle it, in accept it will:
- First it use
deferto ensure the connection is closed when returned. - Then init a HTTP server to begin parse request
- For each request, we first check if it could upgrade to WebSocket.
- If it succeeds, call
serveWebSocketelse callserverHTTP
- If it succeeds, call
const std = @import("std");
const log = std.log;
const net = std.Io.net;
const Io = std.Io;
const Request = std.http.Server.Request;
const MAX_BUF = 1024;
pub fn main(init: std.process.Init) !void {
const io = init.io;
const addr = try net.IpAddress.parse("127.0.0.1", 8080);
var server = try addr.listen(io, .{ .reuse_address = true });
defer server.deinit(io);
log.info("Start HTTP server at {f}", .{addr});
while (true) {
const stream = server.accept(io) catch |err| {
log.err("failed to accept connection: {s}", .{@errorName(err)});
continue;
};
const thread = std.Thread.spawn(.{}, accept, .{ stream, io }) catch |err| {
log.err("unable to spawn connection thread: {s}", .{@errorName(err)});
stream.close(io);
continue;
};
thread.detach();
}
}
fn accept(stream: net.Stream, io: Io) !void {
defer stream.close(io);
log.info("Got new client!", .{});
var recv_buffer: [1024]u8 = undefined;
var send_buffer: [100]u8 = undefined;
var stream_reader = stream.reader(io, &recv_buffer);
var stream_writer = stream.writer(io, &send_buffer);
var server = std.http.Server.init(&stream_reader.interface, &stream_writer.interface);
while (server.reader.state == .ready) {
var request = server.receiveHead() catch |err| switch (err) {
error.HttpConnectionClosing => return,
else => return err,
};
switch (request.upgradeRequested()) {
.other => |other_protocol| {
log.err("Not supported protocol, {s}", .{other_protocol});
return;
},
.websocket => |key| {
var ws = try request.respondWebSocket(.{ .key = key orelse "" });
try serveWebSocket(&ws);
},
.none => {
try serveHTTP(&request);
},
}
}
}
fn serveHTTP(request: *Request) !void {
try request.respond(
"Hello World from Zig HTTP server",
.{
.extra_headers = &.{
.{ .name = "custom-header", .value = "custom value" },
},
},
);
}
fn serveWebSocket(ws: *std.http.Server.WebSocket) !void {
try ws.writeMessage("Hello from Zig WebSocket server", .text);
while (true) {
const msg = try ws.readSmallMessage();
if (msg.opcode == .connection_close) {
log.info("Client closed the WebSocket", .{});
return;
}
try ws.writeMessage(msg.data, msg.opcode);
}
}
Test
For HTTP, we could use curl:
curl -v localhost:8080
It will output:
< HTTP/1.1 200 OK
< content-length: 32
< custom header: custom value
<
Hello World from Zig HTTP server
For WebSocket, we could use console in your browser’s Developer Tools:
var webSocket = new WebSocket('ws://localhost:8080');
webSocket.onmessage = function(data) { console.log(data); }
Then we could send message like this:
webSocket.send('abc')
See Writing WebSocket client applications - Web APIs | MDN for details.
Note
The std implementation exhibits extremely poor performance. If you’re planning beyond basic experimentation, consider utilizing alternative libraries such as: