TCP Client
In this example, we demonstrate creation of a TCP client to connect to the server from the previous section. You can run it using zig build run-04-02 -- <port>.
const std = @import("std");
const net = std.Io.net;
const print = std.debug.print;
pub fn main(init: std.process.Init) !void {
const io = init.io;
var args = init.minimal.args.iterate();
// The first (0 index) argument is the path to the program.
_ = args.skip();
const port_value = args.next() orelse {
print("expect port as command line argument\n", .{});
return error.NoPort;
};
const port = try std.fmt.parseInt(u16, port_value, 10);
const peer = try net.IpAddress.parseIp4("127.0.0.1", port);
// Connect to peer
const stream = try peer.connect(io, .{ .mode = .stream });
defer stream.close(io);
print("Connecting to {f}\n", .{peer});
// Sending data to peer
const data = "hello zig";
var buffer: [1024]u8 = undefined;
var writer = stream.writer(io, buffer[0..]);
try writer.interface.writeAll(data);
try writer.interface.flush();
print("Sending '{s}' to peer, total written: {d} bytes\n", .{ data, data.len });
}
By default, the program connects with IPv4. If you want IPv6, use ::1 instead of 127.0.0.1, replace net.IpAddress.parseIp4 by net.IpAddress.parseIp6.